THE VIGIL

BLACKMOOR HALL · DEVON · OCTOBER 1924

A murderer among the guests.

A country house, fifteen people who know each other far too well, and a night that waits for no one. You arrive as a guest; by dawn you will know who did it. Or not.

Free beta · in English and Spanish · also on itch.io

The great hall of Blackmoor Hall at night, seen from above in pixel art
The great hall at dinner time. Everything you see can be examined.

CONFIDENTIAL

From the inspector’s notebook

23:47 · every night, a different crime

More than seventy situations and two hundred casts combine in each game: who dies, who kills, with what and why all change.

01:15 · the house does not wait for me

Something happens in every room, whether I am there or not: a quarrel in low voices, one glass too many, a door closing. What I miss, they tell me later, each in their own way.

05:00 · name, weapon and motive

Alibis that cross, clues you can show. At dawn the county police arrive and take away whoever I name.

The entrance hall with the inspector, a suit of armour and a longcase clock; top right, the floor plan with a dot for each person
The entrance hall at ten. Above, the floor plan: each dot is someone in the house, and it does not say who.

You choose whose company to keep

Nothing waits for anyone. While you listen to the colonel in the billiard room, someone in the library tears up a letter. You choose which story to follow and which to leave for tomorrow.

  • Fifteen suspects, each with a voice and a secret.
  • Witnesses who lie a little, and alibis that cross.
  • The 1924 wireless, the gramophone, the Ford in the yard.

The beta, free

No accounts, no sign-up: your game is saved on your computer. Tell us what you thought at [CONTACT EMAIL]; the night gets better with every clue you give us.